Game Name: Drone
Strike
Game Idea:
On an assignment to create a prototype board game in my game development class at San Jose State University (SJSU), I created a board game called
Drone Strike. The game is inspired by modern technology and how drones can be used in combat situations. Drone Strike is a start-to-finish board game consisting of a 100 spaces. It uses a six-sided die and 33 chance cards.
Game Board:
Game Board 2nd Revision |
Game Board 1st Revision |
Game Rules:
·
1) 2-4 Players
·
2) Ages 5 to End of Charge
·
3) (1) 6-Sided Die
·
4) 33 Cards (See card descriptions)
o 13 – Hostility Cards
with Negative Outcomes.
o 19 – Intelligence
Cards with Positive Outcomes.
o 1 - Special Card.
o For the prototype, the
cards are numbered and correlate to a sentence with that number.
·
5) Player Must Roll Greater Than 1 to Start a Mission.
·
6) The Person with the Highest Rolled Number Goes first.
·
7) If a Player is in an airspace that you will occupy as
a result of a roll value. Move that Player 1 Space Back.
·
8) To WIN be the First to Get to the Finish (Space
100).
·
9) When a player lands on a Mission Space (Marked in red)
They Must Pick Up a Card and the Outcome.
·
10) If a player Lands on a Change of Flight Plan (Space
Indicated by an arrow) they must follow the flight plan to the space indicated.
(If someone is in the space follow rule 7)
·
11) Make sure the deck is shuffled and fair.
·
12) A player may draw another card if they land on
mission space while going in the forward direction and it is there turn. Ex I
roll a six and land on a Mission space and pull a card that says +2 . I would
move +2 and if I landed on another mission space I would get to draw another
card. Only works in the positive direction.
·
13) Negative moves do not allow drawing cards.
·
14) If a player lands on an empty space it is the next
players turn.
·
15) When all the cards have been used a player will
shuffle the deck and the cards can be used again.
Game Sessions:
The game was played around 10 times during the development. Each time the
game was played I noticed a flaw. I started playing the game with a six-sided
die that was numbered from 0-5. I noticed that the game play was longer than I
wanted it to be so in the second game session I adjusted the die to a 12–sided
die. The second game session was over to fast. I finally decided to use a
regular 6-sided die 1-6 instead of 0-5 and found that the game play was
optimized. Throughout the game I used a 33-card deck with a 50% chance of
pulling a + or - effect. I noticed that when the game was played that the
negative effect made the game last a lot longer so I decided to change some of
the negative effects to positive effects. After I changed the card layout the
game became a lot more fun and did not last forever. One of the last changes that I made was to add
spaces that allow a player to fly from different locations indicated on the
map. With that addition and the change of the cards the game came together
really well. I actually enjoy playing the game I designed and will work on it
further in the next revision.
To Be Continued...
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